subnauticmods: (Default)
subnauticmods ([personal profile] subnauticmods) wrote2016-01-24 01:46 am

APPLICATIONS






≡U.R.S.U.L.A. NAVIGATION
APPLICATIONS


PLAYER COUNT: 18/55

QUEUE




Subnautica runs on a player cap of 55 players as we feel this is the maximum number of players we can handle with this size of mod team. Applicants can submit at any time, but applications will not be judged until there are fewer than 55 players in the game. Applications will be judged on a first-come, first-serve basis. To be sure that applicants are still interested when a slot is available, we will contact them with a request to reply within 72 hours regarding their interest.


Please send us your application as a comment to this page! The subject line should be CHARACTER NAME | FANDOM | RESERVED/UNRESERVED. Put the OOC information in the first comment. Reply to that comment with the rest of the information or a link to your app.

OOC INFORMATION
NAME: It's you!
AGE: Are you older than 18 Y/N
PREFERRED CONTACT: Plurk? PM? Skype? Email? Whatever you want people to use
CHARACTERS IN GAME: Put N/A if this doesn't apply

IC INFORMATION
NAME: The character's name as well as important nicknames or aliases
AGE: If their appearance vastly differs from their age (the old "10-year-old is actually 1,000") then mention it
CANON: Just what it says! If you're an OC, just put Original. If you're specifically going with manga or anime or a mix of medias assuming no contradictions also note that
CANON POINT: This only applies for canon characters. Just a simple "Chapter 23", "Episode 50", "Pre-[Specific Boss Battle]" will be enough.
CANON INFORMATION: A link to a wiki, fan translations or whatever will give us the background of the canon/character you're apping. If you're apping an OC, please summarize the world they come from and their role in it.

PERSONALITY: What drives your character? What do they fear? What do they believe in? What makes them angry? What makes them happy? If they're a coward, tell us why. If they're obsessed with cooking, explain how that impacts their decisions. We ask for several solid paragraphs at least that cover what's truly important about and to your character.

ABILITIES: Keep it short and sweet. Mention if you're depowering anything for the game. If they have special talents you think are worth mentioning that would apply to the game - a knack for building, swimming, cooking, biology, anything - then also put that here.

INVENTORY: Just a list here will be fine. Includes pets and anything noteworthy or of interest. Things like the clothes they're wearing don't need to be here but if you wish to list them that's fine.

MEMORY ALTERATION: Here you should describe how their memories have been altered to make them believe they came here willingly, accidentally, or by force. It should be as detailed or as simple as you need it to be to explain their arrival. If you are collaborating with a canonmate or even a cross-canon friend, please note it here so that we know toes aren't being stepped on.

SAMPLE: Link a thread within the past six months. It should be about 15 comments from your character displaying both a solid grasp of the character's voice and introspection. If you wish, you can also write up a sample, as long as it displays both of the requirements.

FORM
Feel free to remove the formatting if you prefer it plain!



BASED ON CODE BY TESSISAMESS AND SUPERSUITS


fullofgusto: (Default)

John Egbert | Homestuck | Unreserved

[personal profile] fullofgusto 2017-01-30 05:38 am (UTC)(link)
IC INFORMATION
NAME: John Egbert
AGE: 20
CANON: HOMESTUCK
CANON POINT: Act 7
CANON INFORMATION: http://mspaintadventures.wikia.com/wiki/John_Egbert

PERSONALITY: First impressions of John go a long way and those that meet him might not expect much from the calm, joke cracking and card slinging, disguise wearing goofball. It turns out that time spanning and world ending conflicts are more than enough to turn a goof into something vaguely resembling a hero.

Luckily for the fate of his kind and all others, it is not these qualities that make him a leader to his friends, though they do make him much more than that. John is unbelievably kind, forgiving most people for arguably shitty things they've done, like how Terezi caused a John in a different timeline to die by accelerating him to his denizen before he was ready to deal with him.

More so than most of his friends, John has a bad tendency to do what he's told with few complaints or objections. This was rather distinct in the past when he was naive, and while not largely a problem anymore, John still has a tendency to believe in the good of people first, and worry about betrayal when it comes later. He acts oblivious, and at times, can be near-sighted when it comes to the intentions of others in a more genuine sense, but when he observes enough of someone's behaviour, he will not forget it. His denying Vriska the ring in response to seeing what she was capable of is a prime example of such.

And as shown later, John is very quick to forgive. After saving an alternate Vriska from her fate, he returned to friendlier terms with her. Not that he was even angry at her to begin with, but he certainly didn't trust her as much. By extension of his ability to mostly learn from past mistakes (Mostly), John can be quite serious and very capable when he puts his mind to an action. Mastering his wind powers by drilling a hole in Skaia, mastering the powers granted to him by 'the treasure' and spreading the oil that would have drowned him, across the galaxy.

John's friendly demeanour allows him to make friends very easily despite all the circumstances presented to the contrary. John will by default, believe in the best in people he meets. So when perhaps a normal person might ignore Terezi, or Karkat, or Vriska out of caution for their antics, he persists to be friendly with them. It does not always pay off, but it does inevitably end with him being on friendly terms with all of them. It also helped him better understand what sort of culture they came from where these sorts of things made a lot more sense.

A problem, and this has shown itself a few times in the shape of a few melt-downs, is that John hasn't found a healthy way to deal with negative emotions. Sadness, anger and despair are repressed until they finally hit a breaking point resulting in a spasm of emotions, usually some manner of frantic outburst depending on the exact scenario. He always seems to bounce back eventually, but has not yet learned how to deal with these things in a much healthier way beyond pretending that they don't exist.

ABILITIES:
Wind Control: John possesses the ability to manipulate air/wind in a variety of ways. The most profound use of his powers was manipulating the wind into a force powerful enough to drill its way into the core of a planet. The extent of his control of wind seems only limited by his imagination, as he can seemingly mask his presence with the wind and create a force of it powerful enough to levitate objects otherwise incapable of flight, like a car.
The Treasure Power: After coming into contact with an item known as "The Treasure", John was given a new ability that seemingly gave him the power to teleport from place to place and also at different points in time. It's a power that he had no control of at first, and it seemed to merely teleport him at random to different time frames. After meeting his denizen and nearly dying from drowning, John was forced to gain control over it quickly lest be succumb to his fate. Apparently, he can also teleport other things alongside just himself.
God-Tier: John is God-Tier which means he has the natural gift of flying in addition to a couple of other benefits that are best outlined here

INVENTORY:
Hammer of Zillyhoo
Honestly, I cannot for the life of me recall as there is no immediate recollection of it, but I assume John has some gag items and maybe a few other knick-knacks. Likely nothing crucial.

MEMORY ALTERATION: It occurred immediately after opening the door to end their session. John found himself waking up in Iniidae rather than in their galaxy.

SAMPLE:
http://fishesoutofwater.dreamwidth.org/5473.html?thread=2020961#cmt2020961
fullofgusto: (Default)

Re: REVISION REQUEST

[personal profile] fullofgusto 2017-02-06 03:42 am (UTC)(link)
(ooc: For the record, I am absurdly sorry for how long this got.)

While for the most part, he is a carefree and genuinely nice individual. John has something of an asshole streak where his close friends and enemies are concerned, including but not limited to his sole interaction with Caliborn before he became Lord English. Due to his out of control powers, he was forced to endure a storyline and art that had been created by Caliborn. It was because of the terrible art and the terrible representations of his female friends that John was revolted by the display. Eventually, his powers brought him face to face with Caliborn. Unlike his usual tendencies to get to know people before coming to conclusions, John had made the conclusion long before seeing the face behind the art that he hated him and his art. The two immediately fight, ending with John beating him into the ground with his fists until his power teleported him away. John would continue to reference Caliborn and his art with disdain in all future conversations. Even going so far as to smash his phone when Caliborn contacts him through it later.

Where his close friends are concerned, those being Rose, Dave and Jade, he has had instances where he's been disrespectful and rude to them. Dave, his best bro according to both of them, has been the brunt of many a disparaging remark. Mostly in terms of his love of rapping and fondness of puppets like Cal. John has repeatedly explained that he doesn't think rapping is cool, nor does he think puppets are cool. While it borders on problematic, Dave seems to not be bothered by it too much to actually call John on it. But to be perfectly honest, it appears as though a portion of their friendship involves giving the other shit now and then, but Dave making fun of John's favorite movies in comparison to John making fun of Dave's passion for rhyme doesn't seem fair.

When Rose's demeanor and attitude towards their session had altered in response to the knowledge gained from her 'sources', John expressed that he was worried she was "getting away from us". And when Rose took a moment to assure him that she still possessed the same interests, John took the opportunity to snap a joke at her, which she expressed, was not appreciated. While difficult to say, clearly she might have been slightly worried about how John felt about her. The biggest problem with this behavior is that he's rather dismissive of it being an actual problem as he goes on to say he will save her from herself and doesn't see the issues with those implications.

John has been wildly inconsiderate where the feelings of his friends are concerned as well. Take the situation aboard the ship with Jade and Davesprite. The length of the trip took a toll on him and John had an arguably infamous freak-out when he realized he hated Con Air followed by his tantrum when Jade informed him that she and Davesprite had broken up. While John does not say anything specifically mean about Jade, he is quite selfish in making the entire scenario out to be a huge problem for him when in reality; the obvious focus should have been on Jade who took the whole thing in stride.

It's not that John is decidedly malicious. He does care very deeply for his friends but even Karkat and Terezi, both arguably good friends of his, were no exception to this. More in response to their mannerism than their actual acts, John has been on the edge of cruel when it came to dealing with them. He mocked Terezi for being blind and having leetspeak and made it very clear to Karkat that he was avoiding him and even changed his pesterchum handle to get away from him. Eventually, his behavior towards them grew closer to that of friendship the longer their interactions went on. Before that point, John had no shortage of sarcasm for the lot of them until he grew friendlier with them.

The problem it seems, in regards to his close friends is that he takes them somewhat for granted because he assumes they'll always be there no matter what he says to them. These are very poignant examples of his behavior in this regard and for the most part, John is friendly and level-headed. After the events of the Game Over session, he was less sarcastic and rude to his friends, but once he's eased back into normalcy, there's a chance these habits might resurface again.