subnauticmods (
subnauticmods) wrote2016-01-24 01:46 am
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APPLICATIONS
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PREMISE & NAVIGATION ✦ RULES ✦ MOD CONTACT |
APPLICATIONS
PLAYER COUNT: 18/55
QUEUE
OOC INFORMATION
NAME: It's you!
AGE: Are you older than 18 Y/N
PREFERRED CONTACT: Plurk? PM? Skype? Email? Whatever you want people to use
CHARACTERS IN GAME: Put N/A if this doesn't apply
IC INFORMATION
NAME: The character's name as well as important nicknames or aliases
AGE: If their appearance vastly differs from their age (the old "10-year-old is actually 1,000") then mention it
CANON: Just what it says! If you're an OC, just put Original. If you're specifically going with manga or anime or a mix of medias assuming no contradictions also note that
CANON POINT: This only applies for canon characters. Just a simple "Chapter 23", "Episode 50", "Pre-[Specific Boss Battle]" will be enough.
CANON INFORMATION: A link to a wiki, fan translations or whatever will give us the background of the canon/character you're apping. If you're apping an OC, please summarize the world they come from and their role in it.
PERSONALITY: What drives your character? What do they fear? What do they believe in? What makes them angry? What makes them happy? If they're a coward, tell us why. If they're obsessed with cooking, explain how that impacts their decisions. We ask for several solid paragraphs at least that cover what's truly important about and to your character.
ABILITIES: Keep it short and sweet. Mention if you're depowering anything for the game. If they have special talents you think are worth mentioning that would apply to the game - a knack for building, swimming, cooking, biology, anything - then also put that here.
INVENTORY: Just a list here will be fine. Includes pets and anything noteworthy or of interest. Things like the clothes they're wearing don't need to be here but if you wish to list them that's fine.
MEMORY ALTERATION: Here you should describe how their memories have been altered to make them believe they came here willingly, accidentally, or by force. It should be as detailed or as simple as you need it to be to explain their arrival. If you are collaborating with a canonmate or even a cross-canon friend, please note it here so that we know toes aren't being stepped on.
SAMPLE: Link a thread within the past six months. It should be about 15 comments from your character displaying both a solid grasp of the character's voice and introspection. If you wish, you can also write up a sample, as long as it displays both of the requirements.
FORM
Feel free to remove the formatting if you prefer it plain!
PLAYER COUNT: 18/55
QUEUE
Subnautica runs on a player cap of 55 players as we feel this is the maximum number of players we can handle with this size of mod team. Applicants can submit at any time, but applications will not be judged until there are fewer than 55 players in the game. Applications will be judged on a first-come, first-serve basis. To be sure that applicants are still interested when a slot is available, we will contact them with a request to reply within 72 hours regarding their interest.Please send us your application as a comment to this page! The subject line should be CHARACTER NAME | FANDOM | RESERVED/UNRESERVED. Put the OOC information in the first comment. Reply to that comment with the rest of the information or a link to your app.
OOC INFORMATION
NAME: It's you!
AGE: Are you older than 18 Y/N
PREFERRED CONTACT: Plurk? PM? Skype? Email? Whatever you want people to use
CHARACTERS IN GAME: Put N/A if this doesn't apply
IC INFORMATION
NAME: The character's name as well as important nicknames or aliases
AGE: If their appearance vastly differs from their age (the old "10-year-old is actually 1,000") then mention it
CANON: Just what it says! If you're an OC, just put Original. If you're specifically going with manga or anime or a mix of medias assuming no contradictions also note that
CANON POINT: This only applies for canon characters. Just a simple "Chapter 23", "Episode 50", "Pre-[Specific Boss Battle]" will be enough.
CANON INFORMATION: A link to a wiki, fan translations or whatever will give us the background of the canon/character you're apping. If you're apping an OC, please summarize the world they come from and their role in it.
PERSONALITY: What drives your character? What do they fear? What do they believe in? What makes them angry? What makes them happy? If they're a coward, tell us why. If they're obsessed with cooking, explain how that impacts their decisions. We ask for several solid paragraphs at least that cover what's truly important about and to your character.
ABILITIES: Keep it short and sweet. Mention if you're depowering anything for the game. If they have special talents you think are worth mentioning that would apply to the game - a knack for building, swimming, cooking, biology, anything - then also put that here.
INVENTORY: Just a list here will be fine. Includes pets and anything noteworthy or of interest. Things like the clothes they're wearing don't need to be here but if you wish to list them that's fine.
MEMORY ALTERATION: Here you should describe how their memories have been altered to make them believe they came here willingly, accidentally, or by force. It should be as detailed or as simple as you need it to be to explain their arrival. If you are collaborating with a canonmate or even a cross-canon friend, please note it here so that we know toes aren't being stepped on.
SAMPLE: Link a thread within the past six months. It should be about 15 comments from your character displaying both a solid grasp of the character's voice and introspection. If you wish, you can also write up a sample, as long as it displays both of the requirements.
FORM
Feel free to remove the formatting if you prefer it plain!
John Egbert | Homestuck | Reserved
NAME: Mel
AGE: 25
PREFERRED CONTACT:
CHARACTERS IN GAME: N/A
IC INFORMATION
NAME: John Egbert
AGE: 16
CANON: Homestuck
CANON POINT:End of Act 5
CANON INFORMATION: here
PERSONALITY: John Egbert is a nerdy and silly boy, right down to the glasses and eccentric interests that only he understands. In the beginning of Homestuck, you can see that John is a pretty normal kid, and for all intents and purposes, he is. He's just got a quirky personality, which is best demonstrated by his love for pranks and bad jokes. However, this is not to be confused with being a clown. He deeply despises the Harlequin type, actually. John is also upbeat, friendly, and enjoys movies and video games with the same gusto as pranking. His favorite movies are blockbuster action movies featuring mangritty protagonists. Ask for a list of John's favorite films, and he will name off every awful movie you're probably never seen, most if not all of them starring Nic Cage.
John loves the types of characters that Nic Cage plays. The scruffy, down-on-their-luck, smarmy type of assholes that get the girl while posing like a badass in front of a backdrop of bad CGI explosions. Perhaps this is a reflection on the type of person he wants to be, since he is your stereotypical awkward and scrawny nerd. But that never stops John from striving to be that Nicholas Cage archetype! In fact, there are plenty of moments where he has been found quite literally acting out scenes from his favorite film: Con Air. Even in the midst of a game that is quite literally destroying his universe, John can't help himself from celebrating and paying tribute to absolutely awful films he loves dearly.
To backtrack: John is friendly, first and foremost. First impressions show John as a very positive person with a good sense of humor. Making his friends laugh and keeping the mood upbeat and alive is something that this Egbert strives to do. In fact, he is likely one of the only kids playing the game who tries to make friends with each and every creature in his specific world within the game. However, this is not always a positive, and he can be a bit too trusting. Such is his knack for trusting the untrustworthy that John's naivete has gotten him into all kinds of trouble in the past. The best example of this is when Terezi tricks him into facing his Denizen far too early, which in led to his untimely death in an alternate timeline that Dave went back in time to fix.
Most of all, John is the typical hero type. Despite being a huge dork with a mad boner for horrible action films, his kindness and determination are what make him great leader material to his friends. With kindness comes hopefulness, and John is one of the more hopeful individuals in the series. Even if he has moments of skepticism and cynicism, his light-hearted and friendly disposition more than make up for them. He believes in teamwork, relying on friends and being relied on. However, while he fits the bill for leader, John refuses to look at himself as one, feeling that the title places him above his friends when he considers them all equals. He puts his faith in those around him because he believes it crucial to their success. Despite the distaste he once held for the trolls, John will openly admit that they have all quickly become useful allies and valuable friends. Not to mention the faith he already holds for Dave, Jade, and Rose. With all of these amazing friends, there is absolutely no way they could lose.
Despite John's friendliness, he does have his smart-ass moments. From smarmy remarks to his best friend Dave, to the way he easily seems to lose patience when frustrated, John's fuse does have an end point. When his capacity is reached, John tends to blow things just a little out of proportion and break out into ridiculous dramatics. While these are not frequent and he is more kind than short-tempered, he is a teenager, and he is prone to having these moments.
During his upbringing, John was raised by his father, who seemed to have a very similar sense of humor-- If not worse. Growing up surrounded by constant pranks and embarrassing Dad humor has forged John into the man he is today. His love for awful jokes and hatred for baked goods were certainly contributed by his father. Let it be known that likely the only things that truly angers John are baked goods and clowns. These two things will almost always cause him to fly off the handle into pure, unadulterated rage. Trolls tend to irritate him from time to time too, but he's grown to appreciate all of them in some manner. His friendliness makes John open to changing his views on things.
A quality shared among the kids in the Homestuck canon is that they were all sheltered. Not a single kid experienced the normal upbringing like normal kids (I.E. going to school, having friends, being in real-life social situations, etc...). Despite the affectionate upbringing John's father provided, John was raised in his home without really ever leaving. This has fostered his social ineptitude. While John is outgoing and friendly, his lack of social experience means he can be pretty dorky. While he doesn't go off on rambling tangents like a certain Strider might, John can ramble like the best of them. Sometimes, he says awkward and silly things that aren't as off-putting as they are strange. His friends find it endearing, while the trolls see him as the perfect opportunity to be manipulated. John is especially awkward around girls, and tends to be a little nervous and act goofy when indulged. The best examples of this are when he meets Rose and Roxy both. (Jade, his biological sister, doesn't count.)
Basically, John's the kind of guy you want on your team. While dorky and a self-proclaimed prankster god, his loyalty and hopefulness make him a good friend.
ABILITIES: John has reached god-tier status in Sburb, which has gifted him the ability to call upon the element of wind for his benefit. This means he can create typhoons, wind gusts, etc. A full list of his powers can be found here. He also has the abilities all other god-tiers do, such as flight, immortality, etc.
Given that Sburb involves a lot of creation of items, John does have a decent understanding of structure, and is very talented at building things and crafting items. Though the items he's created in Sburb may seem ridiculous at times, they are nonetheless very effective. He's also skilled at using giant hammers as weapons!
INVENTORY: John's Sylladex's Fetch Modus is wallet (his dad's wallet). His Strife Specibi are hammerkind, bunnykind, and umbrellakind. Inside his Sylladex is some shaving cream, his computers, and junk food.
MEMORY ALTERATION: John has been made to believe that this is just another strange part of the game, Sburb. He believes he's been ported here to accomplish something that helps move them forward.
SAMPLE: here
REVISION
Working on it!
no subject
Re: REVISION
So, first off, I would like to request making an edit to the canon point. It's been some time since I've been neck-deep in Homestuck shit, so my understanding of time shenanigans has my head in a spin. John will be from the Act 6 Intermissions: specifically after his first year traveling on the Prospitian Battleship with Jade. So Act 6: Intermission 2. This means he is 14. I should have been more specific, I'm sorry guys.
Moving on with John's flaws!
As I mentioned in my main post, John is a bit naïve. Something that is pretty obvious from the very beginning of Act 1. This creates a passive nature that is consistent through his character growth. John seems to react to his surroundings in a very, very passive manner. I.E. despite knowing that the nature of SBURB has a very real effect on his universe, he doesn't seem to react to it as if the end of existence itself is right around the corner. While this hasn't necessarily created largely negative consequences, it suggests that he has a sort of sense of denial. If you were placed in an entirely foreign world, left to your own devices to only hope you can survive and create that grand prize to save the universe, wouldn't you... Oh, I don't know, make first priority to understand the mechanics of the game?
Yes. John barely knows the mechanics of the game. That hardly changes. It's made clear when John follows instructions on how to save Grimdark!Rose after she's mercilessly slaughtered by Bec Noir. He's given instructions by Vriska to kiss her and bring her back to life via Dreamself. A task that John blindly follows, and thank god it didn't lead the same direction Terezi had given him so early on in the game to face his Denizen at (literal) noob-status. John kisses Rose, brings her back, and seems to question the logic behind that with Karkat. Who proceeds to express how it blows his mind that John didn't even know a very simple mechanic that is used quite frequently in SBURB's movement.
Mind you, this happened well after Terezi misguided him. You would think after the scratch, John might become a bit more observant.
Now, this isn't to say that John is stupid. By no means. He has some air-headed qualities, but it's completely tied in to his absolutely pure, saturated positivity. SBURB is a game, yes. But a game with great power and influence on his existence. On the entire existence of everything. But John appears to mostly see it as a game. And only that. His idea that nothing could truly go wrong, because there can't possibly not be a way to win this game may suggest that he has a pretty hefty case of denial. His passive approach to the game is dangerous, considering that one wrong move could mean an ultimate loss for everyone. A risk, but not necessarily a failure in his character.
I would say that his passive, naïve nature does not necessarily impact his relationships negatively, per se. It seems like everyone who crosses John's path finds this an endearing trait of his. No one avoids making jabs at John's mentality, because he can handle being picked on and criticized pretty well. John is pretty aware of his optimism and passiveness, but he doesn't see the need to change it. His friends don't either. Everyone is in pretty solid agreement here that John is their leader, and a good one at that. Because of his qualities that seem to shine over a lot of their own complications. He's something to strive being, even if his positivity may or may not make him a bit empty-headed in a sense.
I hope that is enough! Fingers crossed!
ACCEPT
Re: ACCEPT