subnauticmods: (Default)
subnauticmods ([personal profile] subnauticmods) wrote2016-01-24 01:46 am

APPLICATIONS






≡U.R.S.U.L.A. NAVIGATION
APPLICATIONS


PLAYER COUNT: 18/55

QUEUE




Subnautica runs on a player cap of 55 players as we feel this is the maximum number of players we can handle with this size of mod team. Applicants can submit at any time, but applications will not be judged until there are fewer than 55 players in the game. Applications will be judged on a first-come, first-serve basis. To be sure that applicants are still interested when a slot is available, we will contact them with a request to reply within 72 hours regarding their interest.


Please send us your application as a comment to this page! The subject line should be CHARACTER NAME | FANDOM | RESERVED/UNRESERVED. Put the OOC information in the first comment. Reply to that comment with the rest of the information or a link to your app.

OOC INFORMATION
NAME: It's you!
AGE: Are you older than 18 Y/N
PREFERRED CONTACT: Plurk? PM? Skype? Email? Whatever you want people to use
CHARACTERS IN GAME: Put N/A if this doesn't apply

IC INFORMATION
NAME: The character's name as well as important nicknames or aliases
AGE: If their appearance vastly differs from their age (the old "10-year-old is actually 1,000") then mention it
CANON: Just what it says! If you're an OC, just put Original. If you're specifically going with manga or anime or a mix of medias assuming no contradictions also note that
CANON POINT: This only applies for canon characters. Just a simple "Chapter 23", "Episode 50", "Pre-[Specific Boss Battle]" will be enough.
CANON INFORMATION: A link to a wiki, fan translations or whatever will give us the background of the canon/character you're apping. If you're apping an OC, please summarize the world they come from and their role in it.

PERSONALITY: What drives your character? What do they fear? What do they believe in? What makes them angry? What makes them happy? If they're a coward, tell us why. If they're obsessed with cooking, explain how that impacts their decisions. We ask for several solid paragraphs at least that cover what's truly important about and to your character.

ABILITIES: Keep it short and sweet. Mention if you're depowering anything for the game. If they have special talents you think are worth mentioning that would apply to the game - a knack for building, swimming, cooking, biology, anything - then also put that here.

INVENTORY: Just a list here will be fine. Includes pets and anything noteworthy or of interest. Things like the clothes they're wearing don't need to be here but if you wish to list them that's fine.

MEMORY ALTERATION: Here you should describe how their memories have been altered to make them believe they came here willingly, accidentally, or by force. It should be as detailed or as simple as you need it to be to explain their arrival. If you are collaborating with a canonmate or even a cross-canon friend, please note it here so that we know toes aren't being stepped on.

SAMPLE: Link a thread within the past six months. It should be about 15 comments from your character displaying both a solid grasp of the character's voice and introspection. If you wish, you can also write up a sample, as long as it displays both of the requirements.

FORM
Feel free to remove the formatting if you prefer it plain!



BASED ON CODE BY TESSISAMESS AND SUPERSUITS


imsorey: (This adventure is more than I)

[personal profile] imsorey 2016-02-24 03:15 am (UTC)(link)
IC INFORMATION
NAME: Sorey
AGE: 17
CANON: Tales of Zestiria
CANON POINT: Before the Camlann revelations and the bossfight at Lohgrin.
CANON INFORMATION: The Tales of Zestiria Wiki page!

PERSONALITY: As the pure-hearted protagonist of the Zestiria party, Sorey is cheerful, friendly, and eager to learn all that there is to know about the world he lives in. His outgoing personality suits his love of exploration, and he never passes up an opportunity to see a new sight or make a new friend. Sorey is also compassionate, kind, and selfless, although all of those qualities can get him into trouble just as much as they help him out when there are plenty of people who will take advantage of naive souls like him. Luckily his personality perfectly balances that of his best friend Mikleo, who is more reserved and looks before he leaps into situations. Sorey can throw his trust onto others because Mikleo is there to help guide him away from danger if needed, which happens more than he would care to admit. His lack of caution becomes a source of exasperation to all of the friends who travel with him, to the point that they more or less become his handlers to prevent him from doing anything too incredibly reckless when his duties as a Shepherd need to be fulfilled.

Because he grew up with Mikleo and the other seraphim in his village, Sorey's dream is for a world where humans and seraphim can live in harmony together. He is willing to become the Shepherd in order to achieve that goal, though he's also just someone who can't turn his back on people in need. He stubbornly tries his hardest to protect others from harm or worry, sometimes even to his own detriment. It takes his friends poking and prying before he lets them shoulder any burdens, whether they're physical or emotional. It's easy to overlook when he's pushing himself too hard because he hides it behind a smile, but friends like Mikleo can spot it and fuss at him until he relents. His honesty is another defining trait, so he's bad at lying his way out of situations or deflecting away from the issue. This usually means that his friends can catch on if there are any problems before it gets out of hand.

Though his cheer and optimism are true aspects of his personality, there are times when he’s forced to compartmentalize in order to keep his sunny disposition. When he discovers that his mother died in his birthplace and his friend Mikleo was sacrificed as a baby, he doesn’t let himself dwell on it. He mentally puts it aside because he and his friends are facing the huge threat that is the Lord of Calamity and need all of their focus on defeating him. He understands that there isn’t enough time to properly reflect on this huge revelation about his past, so he shelves his emotions to deal with them at another time. He doesn't let the thoughts eat away at him, either, because that's just another way that the Lord of Calamity can use to drag him into despair and win. But he can set those feelings aside because he wants to live in the present and focus on carving a way into a better future for everyone.

Sorey’s a bit of a dreamer, because his other stated dream is to go off and explore all of the ruins around the world. History and archaeology are his passion, and he'll comb through every book that he can get his hands on if left alone. He even has passages of his favorite book, the Celestial Record, completely memorized. He's always mindful of his duties as the Shepherd, but if there's no life-threatening danger he has no problem getting into huge nerd debates with Mikleo about what era a sculpture or relic comes from. Though not all of his friends share his passion for history, he is able to share his enthusiasm with them without feeling out of place and in turn he doesn't mind encouraging them to share their own passions.

Despite his serious mission as a Shepherd, Sorey is still a goofy teenager and it shows. He'll tease his friends, get excited over trying new food with Rose, fall for Lailah and Edna's jokes, and even get into ticklefights with Mikleo. Though they're traveling to save the world, he doesn't let that stop him from enjoying himself in the moment. He has the pure heart of a child and is able to fully embrace hope through all of the hardships they encounter. He won't give up on those who believe in him, and never gives up on himself even in the face of insurmountable odds.

ABILITIES: Sorey is a human being with resonance and sensitivity to malevolence, which means he can see seraphim and other elemental spirits or ghosts that wouldn't normally be visible to humans, and can sense spiritual impurity. He possesses a few sword skills called artes that help him when fighting in addition to simple generic sword fighting ability.

A lot of Sorey's abilities are dependent on the seraphim he's with; he can do something called armatization and combine with any of his seraphim to gain special elemental abilities. This only works for short periods of time and takes up quite a bit of energy. He can also work with his seraphim to tap into their elemental affinities. Currently the only seraph present is Mikleo, which means that if they work together they can achieve a short period of invisibility that fools both eyes and visual sensors if they're moving very slowly or not at all.

In general his cooking, mending, and and swimming skills are decent, he can locate useful herbs that can be used in food or medicine, and has a lot of knowledge on archaeological exploration (on land) and the preservation and analysis of artifacts.

INVENTORY: His ceremonial sword, the Celestial Record, and 5 healing gels (one from each concerned party member).

MEMORY ALTERATION: There isn't much memory alteration here! He'll remember searching some underground ruins for Iris Gems (stones that hold bits of the past), getting separated from the others in the party, hitting his head, and waking up in the base.

Mikleo's apper is aware of Sorey's memory alteration and that that they won't quite match up with one another!

SAMPLE: From the Test drive meme!
imsorey: (Default)

Re: REVISION

[personal profile] imsorey 2016-02-28 07:45 am (UTC)(link)
PERSONALITY:

The bridge choices highlight the first big encounter with Sorey dealing with the mistrust of humans. He wants to believe that the people will understand he's there to help, but the initial reactions of surprise and fear leave their mark. This is one of the instances where his compassion and kindness backfire on him--he wants to cheer up the people as soon as possible and sees no reason to wait to create the foundations the bridge needs, despite Lailah's misgivings and Edna's warnings that he shouldn't be so overt with his powers. It isn't that he doesn't see their concerns, because he does, but he wants to believe the best in humans and reassures the seraphim that no matter what happens he'll be okay. Though he tries to tell them--and himself--that he needs to get used to encountering people's scorn, he still feels the disappointment when he's shunned by the humans after he uses Edna's abilities. He is prepared to shoulder the burden by himself, but that doesn't make it cut less. It stings even more so because it's something he did in order to make the people happy that instead turned into something that they can't help but fear. Although it's obvious that it weighs on him, he doesn't complain about it to the others and just quietly shoulders the weight. But that weight is lessened, so to speak, by Alisha and Neif, who both understand that he wishes to help and has offered them what assistance he can. It doesn't erase how anyone else reacted to his powers, but it is proof for him and the seraphim that there are people who will understand him. Regardless of whether Sorey chooses to create the bridge foundations in front of everyone or waits until midnight, Alisha and Neif offer him their thanks and support and it is a consistent source of strength for Sorey.

Unfortunately, though, the choice at the bridge did not prompt him to be more subtle or less reckless. When war breaks out between Hyland and Rolance, Sorey immediately wishes to go and help his Hyland friends because he doesn't want a senseless slaughter to happen. He knows that he could save the people of Hyland--but it would be at the cost of the people of Rolance, as he is reminded. A battlefield is not a place for an uncorrupted Shepherd, and after the bridge incident he is more inclined to listen to Lailah's advice on the matter. It is a crack in his unwavering confidence in himself, and his seraphim are more than happy to offer him sound guidance. But just as he determines to not involve himself in the war General Landon shows up and threatens Alisha's life if he doesn't fight for Hyland. Though he is already aware that there are corrupt officials within Hyland, this is the first instance where he hasn't had a means of avoiding their ploys. He is torn--if he refuses to help and Alisha is killed, he will blame himself and malevolence could take hold of him. There is no real way for him to win with any choice presented and can only take the offer. He is forced to face the fact that he might have to hurt people in order to protect those he cares about, because that is the nature of war. Additionally, because he is the Shepherd, he also must do his best in order to protect himself from becoming corrupted by malevolence and bringing the world to ruin in the process. Until that point it was easy for him to reassure himself that he wouldn't become corrupted, but after the bridge incident and being pulled into a war against his will, his confidence is shaken and he is desperate to put an end to it and move on with his journey.

He once more heeds Lailah's advice to remember what is true and good in the world, even though it's easier said than done. On the battlefield he's called a monster by the soldiers of Rolance, and when he goes to save his friends they're as terrified of his battle power as the enemy is. Though he's glad to see them safe, it is yet another reminder that not everyone can accept him and the power he wields. Sorey is able to keep moving because he still has his seraphim friends, but on the battlefield he notably walks alone and away from humans. Rather than be disgusted with the humans fighting in the war, though, he looks for a way to save them at every turn and decides to quell the hellions that appear because of the battle. And when the Lord of Calamity himself shows up on the battlefield Sorey can't simply run away. He feels responsible for the people on the battlefield and defeating the Lord of Calamity is a sure way to end the spread of malevolence, even if it is an enemy that outmatches him. It's just short of being reckless; he knows that Lailah, Edna, and Mikleo's lives are on the line and he can't afford to fail, but his desperation to help put an end to things means he isn't thinking about it calmly. That causes him to rush into a fight he knows he's not ready for, and as a result he is overpowered by the Lord of Calamity and his domain causes him to lose the ability to see his seraphim friends. In those few moments he is truly alone--without human or seraphim companions by his side, and carrying a weight he can't manage on his own.

But once again he's saved, literally and figuratively, by Rose's arrival. She doesn't offer him words of thanks the way that Alisha and Neif did at the bridge, but she saves his life and rescues him from the attacking soldiers, which is an action that speaks louder than words. The war makes Sorey see humanity's ugliness, but it doesn't bring him to despair, and it also shows him the goodness people possess. An assassin like Rose comes to his aid, proof that anyone is capable of reaching out and helping others. Even one person is enough to make him keep his faith in humans. After that point on Rose travels with him and helps him to keep a human perspective in his party and helps him to see what he didn't before. Rose understands that there is good and bad in people and is able to give Sorey a bit of her understanding in order to help him temper his own expectations of humans. His own experiences with humans have shown him that there are times when subtlety and restraint are needed, and he doesn't need to show off his Shepherd powers to people who will fear him for it. In order to achieve his dream of humans and seraphim living together, he needs to understand humans better--and that's what he does, little by little during his journey. He hears the reasons that humans and seraphim alike are overcome by malevolence and turned into hellions, and he sees how assassins like Rose are able to entirely avoid being tainted by malevolence. Becoming corrupted in the war was a very real possibility that Sorey realizes, and he takes steps to ensure that he isn't placed in a position where he could be overtaken by malevolence.
imsorey: (Turn your magic on)

Re: ACCEPTED

[personal profile] imsorey 2016-02-28 11:29 pm (UTC)(link)
Ahhh thank you very much!! I'll be using this journal, [personal profile] imsorey!