subnauticmods: (Default)
subnauticmods ([personal profile] subnauticmods) wrote2016-01-24 01:46 am

APPLICATIONS






≡U.R.S.U.L.A. NAVIGATION
APPLICATIONS


PLAYER COUNT: 18/55

QUEUE




Subnautica runs on a player cap of 55 players as we feel this is the maximum number of players we can handle with this size of mod team. Applicants can submit at any time, but applications will not be judged until there are fewer than 55 players in the game. Applications will be judged on a first-come, first-serve basis. To be sure that applicants are still interested when a slot is available, we will contact them with a request to reply within 72 hours regarding their interest.


Please send us your application as a comment to this page! The subject line should be CHARACTER NAME | FANDOM | RESERVED/UNRESERVED. Put the OOC information in the first comment. Reply to that comment with the rest of the information or a link to your app.

OOC INFORMATION
NAME: It's you!
AGE: Are you older than 18 Y/N
PREFERRED CONTACT: Plurk? PM? Skype? Email? Whatever you want people to use
CHARACTERS IN GAME: Put N/A if this doesn't apply

IC INFORMATION
NAME: The character's name as well as important nicknames or aliases
AGE: If their appearance vastly differs from their age (the old "10-year-old is actually 1,000") then mention it
CANON: Just what it says! If you're an OC, just put Original. If you're specifically going with manga or anime or a mix of medias assuming no contradictions also note that
CANON POINT: This only applies for canon characters. Just a simple "Chapter 23", "Episode 50", "Pre-[Specific Boss Battle]" will be enough.
CANON INFORMATION: A link to a wiki, fan translations or whatever will give us the background of the canon/character you're apping. If you're apping an OC, please summarize the world they come from and their role in it.

PERSONALITY: What drives your character? What do they fear? What do they believe in? What makes them angry? What makes them happy? If they're a coward, tell us why. If they're obsessed with cooking, explain how that impacts their decisions. We ask for several solid paragraphs at least that cover what's truly important about and to your character.

ABILITIES: Keep it short and sweet. Mention if you're depowering anything for the game. If they have special talents you think are worth mentioning that would apply to the game - a knack for building, swimming, cooking, biology, anything - then also put that here.

INVENTORY: Just a list here will be fine. Includes pets and anything noteworthy or of interest. Things like the clothes they're wearing don't need to be here but if you wish to list them that's fine.

MEMORY ALTERATION: Here you should describe how their memories have been altered to make them believe they came here willingly, accidentally, or by force. It should be as detailed or as simple as you need it to be to explain their arrival. If you are collaborating with a canonmate or even a cross-canon friend, please note it here so that we know toes aren't being stepped on.

SAMPLE: Link a thread within the past six months. It should be about 15 comments from your character displaying both a solid grasp of the character's voice and introspection. If you wish, you can also write up a sample, as long as it displays both of the requirements.

FORM
Feel free to remove the formatting if you prefer it plain!



BASED ON CODE BY TESSISAMESS AND SUPERSUITS


tentaculled: (tentacheese)

Korosensei / Assassination Classroom / reserved

[personal profile] tentaculled 2016-02-25 04:58 am (UTC)(link)

OOC INFORMATION
NAME: Sib
AGE: 23
PREFERRED CONTACT: [personal profile] siberia
CHARACTERS IN GAME: N/A
tentaculled: (tentacrush)

[personal profile] tentaculled 2016-02-25 04:58 am (UTC)(link)
IC INFORMATION
NAME: He goes by "Korosensei." In the past, he was known as "Death" or "The Grim Reaper." His real name is unknown; it's possible he doesn't have one, considering his background.
AGE: His exact age is unknown, but he's probably in his mid-to-late 20s.
CANON: Assassination Classroom
CANON POINT: Chapter 162.
CANON INFORMATION: his wiki page is fairly detailed!

PERSONALITY: The fearsome monster that threatens the existence of the very planet - or so he'd like people to think. For being so powerful and so evidently bent on destruction, Korosensei certainly doesn't come off as a villain. Goofy, but a dedicated and attentive teacher, he's described by the one person who was closest to him as having "a gentle smile not just for business, but because he is a gentle person himself." Her description turned out to be spot-on. In spite of his checkered past, his personal suffering, and his immense power, he's a man who prizes gentleness and mercy above all else - though that wasn't always the case.

As can probably be deduced from the semi-permanent grin on his face, he is, for the most part, a cheerful and good-natured tentacle monster. Though his expression may not change much, he wears his emotions on his sleeve, and has big reactions to even the little things. He's sensitive and cries at corny movies; he's petty and will get defensive over silly insults. When he gets embarrassed, he gets really flustered. He's clumsy. For a monster and a master assassin, he's actually shockingly normal in many ways, and oddly easy to get along with.

He has the sort of laid-back attitude that comes from a great deal of self-confidence. Korosenei is perfectly aware of how smart and strong he is, and that he tends to be good at most things he does. Occasionally, this does spill over into arrogance - he underestimates both his students and other assassins' abilities several times due to assuming his own superiority - but for the most part, it merely lends itself to solid conviction. Korosensei rarely doubts himself, and he exudes a sense of reliability.

When he was still an assassin, he used that reliability to his full advantage - people's innate tendency to trust him would lead to their demise. In fact, that was the exact reason he cultivated his charming attitude. Sensei grew up in an extremely harsh environment, where he was forced to learn that death was the only thing in the world that he could rely on. Clinging to the one single truth that he could believe in, he shaped his life around death, making it his craft. His strength, both mental and physical, were honed as weapons for murder, and he suppressed his emotions. His brutal lifestyle, filled with death, hardship and betrayal, caused him to grow a strong sense of disdain for the rest of the world. It wasn't until he met Yukimura Aguri that he learned anything of compassion, and it wasn't until he was forcibly fitted with tentacles that he became more able to express his emotions.

However, those lessons he learned stuck with him; after Aguri's death, he realized that if he'd trained himself to use his strength for helping instead of hurting, he may have saved her. As things stand now, despite his whimsical exterior, Korosensei is a man in a strange state of repentance. He knows his own death is approaching - that certainty he's always relied upon. All that drives him forward is his loyalty to Aguri, and his determination to fulfill the promise he made to her: to take care of Class 3-E's students in her stead as a wonderful teacher. He no longer wants to be a killer; he wants to be someone who helps those who need help, who protects those in needs of protection, and guides the lost.

"The tentacles asked him, "What do you want to be?"
He answered...
"I want to be weak.""


All the students of 3-E are the lowest-scoring, delinquent, or otherwise misfit students that are lost in their lives; Korosensei devotes himself entirely to leading them along a path of light rather than darkness. In a sense, he's trying to make up for the life he's led up until now - by teaching Aguri's students, in her stead, to take advantage of their strengths for good and kindness rather than for wickedness.

And although he's a novice teacher - he had an apprentice as an assassin, and that's it - he proves himself to be an extremely skilled one. Inspired by the kindness Aguri had showed to him, he is exceedingly attentive and caring to those around him. Korosensei connects with every student he has individually in order to learn how to teach them best. In spite of his great strength, he treats all his students as equals, and truly believes in their own potential, despite how they're treated by the rest of the school. And his methods are so successful that he catapults all of them to higher grades and healthier lives. He's described as "the best teacher we could ask for" and the like several times; over time, he's earned all of their respect, though he started off as nothing more than their target. Though he started as one of the most fearsome men on the planet, it's easy to say that he's now become one of the gentlest, and is a great friend to those who know him.

The fact that he stays on the Earth despite the fact that his body is destined to explode and destroy it in a year, and that he paints himself as planning to blow it up, as if it's purposeful, may seem to suggest that he still holds some resentment towards the world and how it treated him - and, indeed, there may still be a small part of him that does. But his remaining on Earth is largely a reflection of his great stubbornness - and his dedication. He promised to watch after Class 3-E, and he intends to see them all the way through graduation, no matter what. And at this point, if they're not the ones who kill him, then it will be a failure to educate them on his part. It is an assassination classroom, after all - if they can't kill their target, then they won't have learned.


ABILITIES: Considering that the basic plot of his canon is "kids trying to kill their unkillable teacher," one can guess that the said unkillable teacher has a lot of tricks up his sleeve. His current form was achieved by experimental testing that involved implanting antimatter into human cells. This created the so-called "tentacle" cells, which feed off the host body and react to its emotions. While this grants the user some control over the tentacles, they're also highly painful parasites that will try to take over the body. As is obvious by looking at him, Korosensei's tentacles have already taken over his body.

Due to those tentacles, he's capable of some insane feats. In fact, he's almost omnipotent. His biggest claim to fame is his super speed - Korosensei can reach mach 20 almost instantly, and has the reflexes to match. He has multiple tentacles, and is capable of producing more from his body and regrowing ones that he's lost within seconds; these tentacles are highly flexible and elastic. His body is immune to damage from traditional weapons, like bullets or knives, and only special materials and wavelengths of light can hurt him. Additionally, he's noted for his very sharp sense of smell, changes colors on a whim, can shed his skin once a month, and retreat into a small, impenetrable-but-immobile orb form for 24 hours if he's really backed into a corner.

His abilities are highly reliant on his emotional state, and he becomes weaker when he's distressed, as the tentacles connect to how he's feeling.

For the sake of my own sanity and not godmoding, I'm going to be nerfing his speed so that he can no longer go game-breakingly fast. This is the main skill that makes him impossible to injure or kill, which I'd rather not deal with LMAO.

INVENTORY: Nothing!

MEMORY ALTERATION: Korosensei will be under the impression that he (and his students) were volunteered for this exclusive high-tech field trip, undoubtedly as a ploy to put him in position to be murdered - but since the kids seemed so earnest and excited about it, he couldn't resist! As usual. He will be concerned when his students aren't there upon waking up, and it'll end up being an incentive for him to get his hydrophobic ass into the water to explore.

SAMPLE: TDM threads!
Edited 2016-02-25 05:04 (UTC)
tentaculled: (tentacruise)

[personal profile] tentaculled 2016-02-26 06:32 pm (UTC)(link)
hella